Tag Archives: Venn Diagram

Monday, November 30, 2009

Today, we tied up a few loose ends so as to get ourselves ready for our investigation of violent video games:

1. We explored the lure of video games — i.e. what attracts so many people to video games. We discussed this in class and then I showed 4 ideas that are found on this web page, The Lure of Video Games.

2. We finished up the letter and venn diagram activity from the previous Friday. I informed the students that, on the test, there would be a section where we had to choose either the letter or the venn and complete it, but it would have to include ideas about Stimulus Addiction, Lure, and Immersion.

3. We completed one of our lists; this time, students were asked to brainstorm as many video games that parents, parent groups, governments, etc. would consider ‘controversial’. I gave the example of Halo. We shared our ideas on the Smart Board.

4. Our final activity in class was to complete one of our ‘lotteries’ to decide who would investigate which topic regarding violent video games and their connections to crimes and controversy.


Lesson Notes of Friday, November 27, 2009

Tuesday, Nov. 24: We spent the entire period playing ‘old school’ board games, such as Jenga, Connect Four, Guesstures, Outburst, and Chess.

Wednesday, Nov. 25:  We spent this period playing Video Games in class. Students brought in / played: NHL 10, UFC, a soccer game, and Guitar Hero.

Thursday, Nov. 26: We spent the day in the lab reading articles on two important concepts: stimulus addiction and immersion (which is defined as completing losing oneself in an activity so that one loses sense of time and space). We watched this video called Immersion and read this article on Stimulus Addiction.

Friday, Nov. 27: We spent the period finishing up Thursday’s work in class and then completed an activity that required students to choose one of two activities:
1. Create a VENN DIAGRAM  to compare the Similarities and Differences between OLD SCHOOL BOARD GAMES and CUTTING EDGE VIDEO GAMES.
2. Write a letter pretending you are either a BOARD GAME or a VIDEO GAME, and you are writing to your opposite counterpart: so a BOARD GAME writes to a VIDEO GAME or vice versa.  In your letter, you must explain why you are better or worse than the other. Note: You can be sarcastic if you want!